Wine Rummy Intro Deck 4
Sick of flashcards? Try playing cards.
Study while playing the card games you already know. Whether you like gin rummy, poker, crazy eights, bullshit, solitaire or catch-and-collect games like war, Wine Rummy TM is a game that puts flashcard prompts on the faces of playing cards.
HOW:
Whatever the game you're playing, a player must show and tell:
- (1) Show: first expose your card(s), according to the rules of your game.
- (2) Tell: then recite something important about the prompt on the face of the card(s).
(For instance, if you're trying to score points in gin rummy, you must recite something insightful about each card in the meld you are laying down. Opponents will quickly judge whether the recitation was acceptable.)
From playing open-book to playing at a master-level, Wine Rummy TM rules are adjustable to the mood and studiousness of the group. Moreover, specific players may be handicapped with leniency of judgement, open-book privileges and other means.
SPEC:
Wine Rummy TM cards are designed to look and feel just like any other deck of standard ("poker") playing cards you've handled. We wanted to eliminate any impediments to intuitive game-play. That is to say, provided you've played cards before, you should be able to pick up a Wine Rummy TM deck and instantaneously understand how to handle, shuffle and deal.
A bifold of "Rules & Guidelines" comes with every deck. You may also scan the QR-code on the tuckbox to locate this information at the SommPuzzles store.
Each deck has 54 cards (inclusive of two promptless Jokers).
Wine Rummy Intro Deck 4 is a deck full of introductory-level wine-related prompts.
Examples of cards from this deck: J♣-Petit Verdot; 2♦-Maritime Climate; 8♥-Viticulture, Oenology; 5♠-Green Harvesting.
While the Intro Decks are particularly made for those with a novice-stage understanding of wine, given that "Tell" rules may be adjusted according to knowledge-banks of players, the Intro Decks are suitable to players of any level of acumen.
Frequently bought together
Wine Rummy Intro Deck 4








FAQ
Yes. The rules of Wine Rummy TM can be adjusted to suit an individual player's acumen or that of a whole group.
E.g., if a novice or non-professional is playing Texas hold'm with a bunch of intermediate sommeliers, she may be permitted handicapped rules: if she lands herself in a showdown with another player, where cards will be turned face-up, she may (1) only be required to recite flashcard trivia for one card, rather than having to prove an understanding of all the cards in her hand, or (2) be permitted to play with an open book, referencing internet resources with her phone.
It has a bit of a ring to it, no?
While nearly any playing card game may be played using Wine Rummy TM decks, we at SommPuzzles decided to associate this game product with one family of card games in particular: rummy and, our favorite, gin rummy. This helps on-board new players with a specific set of gin rummy-related playing guidelines, eliminating the friction associated with having too many options.
Our preference for gin rummy should in no way inhibit the playing of any other of the innumerable playing card games, such as poker, crazy eights, war, acey deucey etc.
No. Wine Rummy TM card decks are modified playing card decks and are meant to be used in the stead of regular playing cards. Therefore, with one Wine Rummy TM deck, you can play any playing card game that would typically necessitate only one deck of playing cards.
We think so, especially if you're studying wine.
While, in one respect, a Wine Rummy TM deck is just a deck of playing cards with some extra pictorial and textual elements, that is its very advantage.
Other wine-related games on the market come in strange shapes and impose new rules. Though this can offer divertissement, it also causes gameplay friction. Playing the card games you already know means you can get to playing straight away and at a moment's notice.
We have found that wine people, people apt to discover unusual value in the gamification of wine flashcards, understand this proposition immediately.
Don't pay more money for yet another new wine game when you can study while just playing the card games you already know.
It means that the player-in-question, the player whose turn it is and who is being tested, must say something about the card's prompt that demonstrates familiarity with that card-prompt.
Whether you're playing gin rummy, poker, crazy eights, war or some other playing card game, players will be tested on the cards they're using. The enclosed bifold offers further detail. Generally, however, you can think of the Wine Rummy TM rules and guidelines as a set of light modifications to the card games you already know how to play.
E.g., when laying down ("showing") a meld in gin rummy, depending upon the rules to which players agreed prior to the start of the game, a player must recite (or "tell" of) an interesting factual idea about the card or cards in that meld. (These recitations can become quite discursive, depending on the patience and acumen-level of the group.)
A Wine Rummy TM card, no matter the game, acts just as the front-side of a flashcard; it is up to players to recite information that proves they know something related to that front-side prompt.
No. As we note elsewhere in Wine Rummy TM materials, the prompts displayed on the card faces are akin to the front sides of flashcards. Wine Rummy TM offers a way of combining some features of flashcard-study with the playing card games you already know how to play, games like gin rummy. Nowhere, however, do we advise that Wine Rummy TM decks will replace a student's studying with flashcards.
For studying and learning in any discipline, no activity can replace reading, annotation, analytical reflection, written transposition, thoughtful summary and synthesis and thesis-generation, rereading, rewriting etc. In aim of establishing a lexical or even encyclopedic basis for deep learning, flashcards—especially those written by hand, by the student herself—are hard to beat.
Study games such as Wine Rummy TM function as supplements to conventional rote study and reading. Even as Wine Rummy TM can help develop within students a nimbleness of recall and a dynamic extemporaneous capacity to present oenological ideas (as with speaking among colleagues and customers), our study games cannot wholly replace such study technologies as flashcards.
We at SommPuzzles have been working on developing these wine study tools since 2022.
If you have any questions related to the brand or to SP products, just drop us an email at info@sommpuzzles.org.